LGPL Terms & Confusion Over Commercial Application Distribution


First – Sorry for not finishing the Inkscape Cartoonify Tutorial! It is about half-finished and still in progress, but on hold as I work on other pressing tasks! Thanks for your continued patience! ❤



The last week I’ve been feverishly trying to read as much about the LGPL, or Lesser General Public License, documents and rules for compliance with distribution of Open Source Libraries in Commercial Products (not to be confused with GPL, General Public License, which I will not be addressing and don’t know much about except that there appear to be more rules and restrictions).

In a nutshell, this is what the LGPL is: a free and open source (F/OSS) copyleft license program published and supported by the Free Software Foundation (FSF) (please correct me if I misunderstood something!).

Additional note from Wikipedia:

  • “The LGPL places copyleft restrictions on the program governed under it but does not apply these restrictions to other software that merely link with the program. There are, however, certain other restrictions on this software.
  • The LGPL is primarily used for software libraries, although it is also used by some stand-alone applications, most notably Mozilla and OpenOffice.org

*Key words for me are SOFTWARE LIBRARIES, which is exactly what I am looking for, and why I am looking to the LGPL for distribution and compliance guidance.


While reading,  you probably noticed this term “Copyleft” – sounds funny right? I’ll put the GNU.org definition here, b/c I had learn it in order to understand anything about LGPL but otherwise won’t delve deep into:

  • Copyleft is a general method for making a program (or other work) free, and requiring all modified and extended versions of the program to be free as well.”


At the end of it all, I wanted to blog about this because:

A) I find some of the descriptions and rules to be vague, as well as am, and I suspect others are, confused about WHAT TO DO to be in compliance, and

B) all I am really trying to figure out is how to apply the LGPL to the following situation (which I have been posting ’round the net to see what kind of feedback I get):

1. Can I deliver/distribute a closed source commercial application (ex: android app) using an LGPL unmodified, statically linked, open-source library?

2. If so, how do I interpret LGPL Section 6 (version 2.1) appropriately in order to be certain that I am in compliance?

**From what I have been reading, I CAN do this, and may charge a fee if I choose, but have to follow a very specific set of rules to do so, such as releasing the source code for the library and the mechanism that we program to read/access the data in the library, clearly acknowledging the work and any/all copyrights. I also understand that Statically Linking a library still falls under the category of a Derivative Work, since the library is being incorporated into the software in question, and thus, I would have additional considerations to follow (still working trying to translate the lingo in my non-technical head!).

I’m a big fan of F/OSS, but have never used it as part of commercial work before, and definitely wish to give credit where credit is due.

Thanks for your input!


Pineapple Tidbit:

Apparently one can CHOOSE which LGPL version he/she wants to follow – as I now see that there is a version 3, with 2.1 and 3 appearing to be the most commonly used license versions. Curious as to why Version 3 doesn’t 100% supercede 2.1…?

Do you have your library card?

The concept of a software library is almost exactly like a physical library that you might visit.

A software library, as I have come to understand, is a collection of data, instructions, methods, algorithms, and/or set of functions grouped together to fulfill one or more than one specific task or purpose.

I noticed while watching my husband over the years, that whenever he needed to code a function that he knew he would need to use over and over and over again, he would compile this code and store it in one of several libraries he maintains – kind of like writing a book, then shelving it, unshelving it, opening it, reading it, then closing and putting it back on the shelf gain once the knowledge desired was attained. For example, because we are interested in making apps for Android/Google and Apple, we have to have a user interface – .i.e. a screen with buttons on it. Since my husband has already coded several types of ‘buttons’ and functions of buttons before, he then pulls this saved code from his software library, and essentially “copypasta’s” it into the code for the new app, performs tests, etc. He seems to do this for a lot of things we take for granted as nontechnical users – buttons, lines, random number generators, sounds, scroll features, zoom features, and many other things I just don’t think about on a day-to-day basis.

On a professional level, if you’ve got programmers working for you, I would suppose that they are also making and maintaining their own libraries, or adding to and using libraries you may already have as part of your company assets. Although, I would think that also means that you may be employing programmers that may plagiarize others’ code, as that seems to be prevalent with university students; whether that is an intended action or not – all the more reason why a technical person should allowed to interview software developers rather than human resources personnel alone (another topic I would like to expand on later).


Break it down!

In order to ask questions 1 and 2 above, I needed to understand what I wanted, and discover that there are actual words and definitions for these things (who knew?)! It might sound dumb to people who are very familiar with F/OSS and programming in general (like my exceptionally patient life partner and eternal nerd husband, who’s eyes brighten when I oh so unknowingly ask questions about things in ‘his world’ that I can only hope to comprehend…thanks love!) but to a business or organization focused person, you might as well be wearing a shirt that says “It’s all greek to me” or my personal favorite: “Huh?” However, if you are going to be employing programmers and potentially using open-source libraries, you bet your whiskers you’ll want to understand some of the legal implications involved of using these in your commercial applications, especially where you charge $$$ for.

With that said, I’ll start with Static Linking and Dynamic Linking and how I figured out which one I would need for the open-source libraries I want to use.


Static Vs. Dynamic Linked Libraries

Think about what static and dynamic suggests to you as first, without trying to define these terms above. When I think of static, I think of something that doesn’t move, but otherwise, a static object that by itself doesn’t do anything, and doesn’t change. Dynamic then, may conjure up images of moving energy or parts, and the sense of being ‘of the moment’ or spontaneous. Does that help? Lol, if not, I hope this does!

Tech Def of Static Linked Lib: 

Wiki Def of Statically Linked Library: “In computer science, a static library or statically-linked library is a set of routines, external functions and variables which are resolved in a caller at compile-time and copied into a target application by a compilerlinker, or binder, producing an object file and a stand-alone executable. This executable and the process of compiling it are both known as a static build of the program.”

My understanding:

A library is in itself a software program. If I want to statically link a library with my own program. I, or -let’s get real- an employee, would have to write code that ‘talks to’ the library, then add this library to my program (simple to say, harder to do I’m sure). In this way, the library no longer exists independently of my program, as it has essentially been ‘absorbed’ into it. Statically linking also makes it much easier for my program to call up information, instructions, etc, from the library for execution, as there is no ‘middle man’ by which you would have to communicate through if the library and the program were to remain separate.

However, even though you didn’t modify the library’s code, the resulting combination of the two produced this “new thing” and is STILL considered a Derivative Work, as defined by the terms in the LGPL via the Free Software Foundation (FSF) —->if I am wrong please correct me!

Tech Def of Dynamic Linked Lib:

Dynamic-link library (also written unhyphenated), or DLL, is Microsoft‘s implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. These libraries usually have the file extension DLLOCX (for libraries containing ActiveX controls), or DRV (for legacy system drivers). The file formats for DLLs are the same as for WindowsEXE files — that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows. As with EXEs, DLLs can contain codedata, and resources, in any combination.

 In the broader sense of the term, any data file with the same file format can be called a resource DLL. Examples of such DLLs include icon libraries, sometimes having the extension ICL, and font files, having the extensions FON andFOT.[citation needed]”

 My Understanding:

Ummm, sooo….yeah, that definition makes little sense to me – what I do recognize though is all those DLL, or dynamic linked library, files I had to download to play Diablo 3 (tastiest present game ever btw).

From what I understood, dynamically linking a library to your application still requires the programmer to code the methods and instructions for talking to the library, but with some key differences.

The unmodified library REMAINS separate from your application. This also allows for OTHER programs to access the DLL  (assuming they have been programmed to do so) as well. In the husband example about making and using libraries, it was explained to me that because so many applications use the same features, functions, similar instructions, etc, having DLL files can be a very efficient way of managing multiple program functions and executions. If you think about it, if Software A uses a button,  Software B uses a button, and Software C uses a button, all on the same computer system or device, why would you then add the same button function THREE times for each Software package? If you did, you would consume more hard drive space and time to process each instruction from each different place over and over again. By using a DLL that executes the function called “button”, you could save both hard drive space and processing time and power.

**However, it does appear to be less efficient in the case where you may have only one program requiring the use of one library. In this case, the program having to call upon the DLL to execute functions and instructions may take up MORE time because of the ‘middle man’ concept – i.e. in order to talk to a DLL the program might have to rely on another mechanism, hardware, or other software to ‘deliver the message’ each time the program needs to execute a task. Here then, it would make more sense to go with a Statically Linked Library.

(Oh whew! I don’t think that explanation was as successful for DLL – if anyone can explain this in simpler words, please do!)

What this means for LGPL Compliance?

I believe this means that under the LGPL you CAN distribute your closed source application using the statically linked, unmodified library, as long as the you still release the library’s already open-sourced code, acknowledge copyrights, provide copy of lgpl, etc. Not sure if that means I would still have to release the part of my program coded for talking to the library, which I would guess is probably a good idea.

OR: release the program with the methods and instructions for talking to the library but don’t link or use the library itself – this way lets users provide the libraries under LGPL compliance, but you, the company/programmer doesn’t have to since you didn’t use, modify, or plagiarize any LGPL libraries (My guess is that there are some severe ethical implications here).

*Unfortunately, if we were to try to dynamically link libraries for future smartphone apps – we would then have to somehow deliver the both the app and the library separately to users right? It doesn’t seem like this would be an efficient way to do business and attract/retain customers and I don’t how you could distribute both independent parts as one download. If anyone has done this, I would love to hear about your experience.


End of the Road: 

Well , this is how far I’ve been able to get, but I know I’m not all the way there yet. Unfh – haven’t even really talked about what’s IN the LGPL! It seems like I better figure out what ‘object code’ and ‘executable form’ are before I blab any further.


I want to understand if and how I can distribute a closed source commercial application (as closed as I can at least) using an open source, unmodified, statically linked library while fully complying with the Lesser General Public License.



Thanks for reading folks and I’ll write more on this topic once I’ve learned and understood a bit more.

Happy Memorial Day! ^_^



If any one comes here by accident thinking I’m an expert on the LGPL (HA!) please do NOT take these words to be some kind of gospel truth, get yourself in trouble with the FSF, and piss off open-source developers everywhere.

**Love our open-source developers!

Without them, many of us couldn’t do what we want and/or need to do function in this computer-oriented society! Many companies wouldn’t so easily be able to turn a profit if they had to design and code everything from scratch themselves (cause then you’d actually have to pay a software engineer and programmer what they are worth and keep them employed for a very long time), and shame on any companies that are illegitimately and illegally distributing F/OSS for profit, claiming it as their own spark of genius. :::hands jar of doodoo butter::: lol!

another resource:


Break from Tutorial – Poetry & Publishing Detour

Decided to take a break from working on the Inkscape tutorial as I’ve been fighting a deliciously annoying migraine these last few days.

Been a while since I posted any poetry here, so I’ll post a few recent ones at the bottom.

I’m not really sure how much of my work I should be posting online though (I post most of mine on DeviantArt) – I’ve heard conflicting opinions on how much you should display publicly if you plan to publish anything in the future. Anyone have any experience with this?

I’ve been engrossing myself if learning about the self-publishing process after reading a blog written several months ago by James Altucher called “Why Every Entrepreneur Should Self-Publish a Book”.

Altucher’s blog got me started on researching options, % royalties depending on which sites you choose to self-publish through, and other publishing guides. Some of which I found interesting are posted below:


(lol – yes, I really did read all of these – best to get a lot of different sources of info/opinions/experiences before you ‘go for the gold’ i.m.o) 

Although I am neither a trained author or poet, artist, or entrepreneur, I started to think, “hey, this is something I can do that will allow me to personally fulfill a goal, gain legitimacy as a published author, learn more about the kindle device and publishing, amazon/creatspace, smashwords, etc.

As a bonus, since funds are limited for us at this time, if I ever could make a dollar at publishing a poetry book, then it was at least worth the attempt and the experience gained from it. Naturally, as my husband is quite the gabber when it comes to talking, blogging, and being active on bulletin boards and forums, I suggested that he might want to save his posts and tech rants and publish a small book himself.

I think another side bonus to self-publishing is content generation, which may help drive site traffic to our company site, blogs, fb, google play site, etc. Any way that we can drive SEO (search engine optimization) and SEM (search engine marketing) might just help us get the word out about what we do and what we sell (hopefully not coming across as just another spammer though – ick!).

*Android Developer KreCi did this by publishing a small how-to guide for Android developers on Amazon, on top of blogging about his process, monthly and annual income reports, and thoughts on using ad revenue generating tools such as Leadbolt.

*Fantastic information that really helped us with planning and making some decisions about our next steps. If you are a smartphone app developer just getting started, I would recommend reading his blog and reading about other people’s experiences and reports.


I haven’t quite got so far as to actually put a book together – just assembling an old-and-new collection of poems to see if I have got enough relevant material to work with that I think might be ‘self-publishing material’.  It will likely be some time before I muster up the courage to go for it, but for now, I’m intrigued enough to TRY.

Plus, it’s kind of a nice break from working directly on our business, and helps keep me sane! ❤

When that time comes, I’ll do my best to document what decisions I make, why, and the resulting outcomes (income reports, if any – lol!),  and let you other self-publishing hopefuls (perhaps as timid as I?) decide what path you want to choose.

Thanks and good luck to you too!


Morning Morner

Traci’s Current

Fort Omaha NB

Busy w/Bubble Zing and Being a ‘Boss’

Desperate times call for desperate measures!

Well, when you don’t have the funds – gotta improvise!

Recently we released a casual game called Bubble Zing on the Android Market (also EonEdgeStudios.com is up – but not public yet – we’ll post more soon when it is public).

Apple is still reviewing our application and submitted documents so I suppose we are back to the “hurry up and wait” game.

However, until we get some more funds, we’ll probably have to continue being a bit creative with stretching the dollar.

Bubble Zing is the first game made by myself and my husband that we felt has much greater production value than our other works so far. Although not trained, we managed to do all of the vector art ourselves (thank goodness for F/OSS like Inkscape and Gimp!). We also paid a local musician $50 for non-exclusive rights to a 42 second soundtrack he made – and I really feel like it made all the difference (thank you Dan Kramer).

B/c we offered it for free – google ads were definitely a must. Unfortunately – no admob or other advertising yet, but I think the progress we have made in 5 days hasbeen acceptable.

We are now in the 50-100 downloads range, and some of our euro buddies have agreed to help spread the word.

Further, I am researching into why our games appear to be more popular with people we didn’t know or directly market to in European countries. Right now, I’m not sure if it has to do with compatible technology, or cultural reasons that europeans are downloading our game more than americans. Either way, we are happy to have their support, and hope to be able to reach out to other countries as well.

Fortunately, the feedback has been mostly positive, and when it hasn’t – it has been brutally honest, which has allowed us to find and fix bugs right away.

On another note, every new situation is forcing me to really pick up the pace and figure out “how to be a boss” – not the kind of boss that tells people what to do per se, but the kind that is meant to inspire others, find opportunities, and lay the cards such that we have a solid foundation that is capable of growth despite possible setbacks.

Currently, my partner is the sole owner of the business officially, and I am to be officially hired as the CEO. Many people have pushed for us to be a partnership, but I’m not so sure that is the best thing for our business at this time. Without having experience, I suppose I cannot be certain if this is a good decision, but it feels right, and at the moment, will make it easier for us to take on projects and government contracts that do not require us to show who owns how much %, etc. That is another topic in itself…

So, here we are, man – woman, husband – wife duo, taking some huge risks with both our business and our relationship. Where one succeeds, the other may fail – but ya know, I think we can do it, and be victorious in both!

We are definitely a slow moving tortoise at this time, but I’m ok with that. It’s where we need to be as we figure out how to be awesome at business and awesome at life. ;-P

Of course – thanks to our friends and family, and strangers who are downloading our games from ’round the world. We couldn’t take these next steps without ya!

*Bubble Zing can be downloaded from here: [link]

*Gameplay video here: [link]

*FB page up finally!: [link]

VA Self-Employment Program

Ok. Biz time!

My husband and I started an independent game development studio officially a few months ago, though we have been working on a few products these last two years or so.

As we are both veterans of the military, we decided to look into the VA to see if we could qualify for retraining under CH31 benefits – i.e. Vocational Rehabilitation (now called VetSuccess I believe).

Just like applying to use your GI Bill, you have to apply for CH31 and meet with a VA counselor who will determine if there is a need and what level of need is to be given.

In our case, her official recommendation was “self-employment as a means to employment”, and she referred us to a self-employment counselor in our area.

Before going further, keep these 4 things in mind when it comes to the VA:

1. VA has a self-employment program (surprised? So was I)

2. Nothing with the VA is a guarantee – if you have been found to qualify for any type of benefit or assistance, remember the “hurry up and wait” motto.

3. VA counselors aren’t always forthcoming about what you can and can’t do – research like mad, ask questions,have a good attitude (I know sometimes that one can be tough) and be extremely persistent.

4. If the VA says a document must be no more than 10 pages, single-spaced, Arial font – they will absolutely throw it out/reject it if your doc is 11 pages, 9.5 font, Times New Roman – you get the idea.

That said, I met with a self-employment counselor a few days ago, and today – finally got a hold of the template that the VA uses for business plans – the general requirements are similar to any business plan, but the format is a bit different from the one I used for my original business plan.

(If I can find a link to the template, I’ll post it here later)

This isn’t the only way to write a good business plan of course – SBA has a good outline, as well as any Small Business Development Center (non-profit agency that helps small businesses get started – free service!):  http://www.sba.gov/content/templates-writing-business-plan

Anywho – back on track->

Here’s the short list on what the VA asks for, in the order is was given to me:

1. Cover Page

Company name, contact info, owner’s name, mailing address, phone, email addy, webpage/site addy, privacy statement

2. Executive Summary  (written last)

3. Marketing Section

Company mission statement: include competitive environment, source of competitive advantage, and competitive analysis

Marketing ‘Mix’: includes product or service, price, promotion, and channels of distribution

4. Organizational Section

Legal form of business, license and permits, human resource management, record keeping and tax preparation, insurance needs

5. Financial Section

Customer Investment: include equipment and supplies, and capital

Funding Needs: include a description of purchases, ‘break even’ analysis, and revenue projection

6. Appendix

Attach supporting documents – reference appendix docs throughout the text.

I’ve been told to pay strict attention to financial projections – VA wants to see a 5 year projection that must show growth beyond the initial investment. These projections must include at least 3 quotes for resources/services we intend to purchase (in our case – we have to get at least 3 quotes for art, music, and marketing/advertising so far).

After typing this, I’m getting the urge to get back to grind on updating my business plan, as it is taking a lot more research and editing than I had originally thought.

If there is anyone else thinking about applying for this program, here are some websites to check out first:

http://www.vba.va.gov/bln/vre/   (general voc rehab/vetsuccess info)

http://vabenefitblog.com/self-employment-tips-with-voc-rehab/   (details of self-emp program)

http://www.disabledveterans.org/2011/12/29/rehabilitation-program-blocks-many-entrepreneurial-veterans/   (good/bad perspective – found this pretty helpful)


What’s the point of doing all this?

If approved, VA will give my business a grant for up to $25K – it’s going to be a long process, and one that doesn’t promise anything – but at this stage, I have nothing to lose by doing the work anyway! 😉

Hello Internetz!!

Guess it’s about time to venture into blog-o-land!

I, like many of you, are about to hop on the unemployment train come 1 January, 2012 – not by choice and not eligible for UEI. I know it’s hard to think positive during such trying times, and typically, I am a worry-wort about such prospects. I have never truly been unemployed since my first taxable job at age 15.

So here I am – starting over in a new place. I am uncomfortable, this place is unfamiliar, and the faces and roads are all new to me…

Sound like anyone else?

[looks around] Thought so! Somehow, it does feel better knowing that others are in this position too. Still, many more people have got a life far more difficult with many more burdens to bear than I – and to all, I wish you much success!

Since my spouse and partner-in-life are both about to travel the unemployment journey together, it seems like the right time to put all of our energies into our small business.

Not sure where this road will lead, but it is sure to be both exciting & frightening at the same time.

Been here too? I hope you will share your stories and experiences also! 


I haven’t quite decided how I want to organize my scribblings here, but here are topics of interest that I will be talking about soon:

1.  Business/entrepreneurial endeavors – including subtopics such as executive leadership, communication, strategy, and reflections on my experiences being a business owner of a small, independent game company.

2.  SEO, online marketing & advertising, & computer mediated communication.

3.  Game art, music, sound effects, coding.

4.  Culture and gender/sex studies as they relate to online gaming and interaction, and other random thoughts on the subject.

5.  Posts relating to personal interests and hobbies, such as poetry, anime, music, carpentry, and of course – video games! XD

Perhaps not the most exciting thing you’ll ever come across in this internet society, that is OK. For all I know, could attract the most epic trolls in existence,  some ‘passers-by’, spam-bots, ads, and probably a few solicitations for prawns (hehe)… could be fun!

Hooray for digital existence eh!?

Thanks and Happy Holidays around the world!